how to use 3d drawing doll csp
How to draw your ain character using CSP 3D model feature!
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Hello anybody, my name is Lalaluta. I'm an illustrator and besides a webtoon creator. I promise you all are doing well these days. So today, I am here to aid you guys with how to depict poses and also to give you a articulate view of the perspective behind these. I truly hope that you guys will find this tutorial helpful 😊. I will endeavour my all-time to point out each and every tip that I have discovered till now and volition explain them as clearly as I can.
So, without any further ado let'due south go into this :)
Introduction:
I can empathize how hard it becomes to depict the perfect poses that actually fit well with your imagination. Sometimes the hands do not await right, sometimes the shoulder is a bit weird, or maybe the position of the legs is not sitting well with the upper torso, I tin go on and on~
Now suppose you are making a webtoon, it gets very hard to draw various kinds of poses from different perspective repeatedly and takes a lot of time! And yet after all that hard work, you may non even similar it.
Trust me I know how it feels like TwT
So well-nigh creators choose to utilise 3D drawing figures for reference (including me) :)
Equally a webtoon artist I have been using the 3D drawing figures for quite a while as a helping hand and I am going to share some cool tips with you which I have figured out from my experience, in this tutorial.
And then here is a tutorial especially on how to depict unlike types of poses by using the CSP 3D cartoon figures to make cool and significantly accurate poses that y'all want!
Import CSP 3D cartoon figure:
The things that nosotros all know near CSP 3D drawing effigy, is we can set 3D figures or characters from the Materials window by dragging and dropping the 3D figure. By the way, there we'll meet 2 different types of figures, [1] Female and [2] male person effigy, so we tin choose it accordingly to our requirements.
As soon as we drag the 3D model onto our canvas, we'll see the figure in the bones standing posture and 2 different rows of specified toolboxes (which are very of import by the way!).
Now I'one thousand going to explicate the important tools hither.
On the upper side of the 3D figure, nosotros'd observe-
On the lower side of the figure -
I use these ii mostly, at that place is too the register pose merely I am very lazy so~~
Okay, now nosotros know how the toolbox works, permit's motility forward.
Placing and posing the 3D figure: Step by stride
At present that nosotros accept an overall idea of the toolboxes, it's fourth dimension to pose our 3D model.
Call back the toolbox under the 3D model that we discussed earlier?
Yeah! Exactly, That one.
As we drag and place our model onto the canvas, we demand to pose it according to our scripted image that we have on our mind.
We need to go to the 2nd tool box and select the concluding tool from there.
You just need to experiment a scrap to find out your perfect ideal effigy for your characters. I personalized my favoured figures for both Male and Female body types, which I set as default. This way I saved a lot of time while making webtoon panels.
You all can use it, if needed. Merely I say to play around a fiddling chip and detect your own body blazon or shape, have fun:)
Okay, let's move onto the side by side stride.
Now we are going to find the 4th tool from the toolbox.
This is the tool I use the nearly.
CSP has its own library of default poses. But for me, instead of searching the closest poses from the default library, selecting the sure camera angle from the pre-set is much more time efficient.
We merely need to select the desired angle for our character from the chart.
And trust me, hither you'll find almost every possible camera angle that would be needed to pose your graphic symbol!
Now that we are washed with the graphic symbol'south body shape and portrait the basic angle for the character, it's time to improvise the character in depth past acuminate the Perspective using the 1st tool box.
[I have already explained before in details almost how the 1st tool box worked]
To friction match the theme for our analogy or to be completely in sync with the background nosotros accept on our head, these tools from the 1st tool box is very helpful!
Tool box no, 1, remember?
Improvise and tune the 3D model:
After posing the 3D model accordingly, at that place's still some small adjustments left information technology to become consummate and perfect!
So, it's time for some fine-tuning for the 3D effigy:)
Here we all can see the blue circled points, which controls the corresponding joints of the figure.
Come across? By this we tin can command all the body parts precisely and even go for very small details to match the theme!
Now that let's talk about the easily and manus gestures!
In this graph, nosotros'll find all the basic manus setups. But choose suitably!
The only thing left is to setup the remaining details for the fingers. Let's suspension it down with an example.
I'thou going to do the details for the hand, where my character is going to shoot an energy brawl!
(Past the manner, I've already posed my model according to the theme)
Encounter! Information technology's really like shooting fish in a barrel. Isn't information technology?
And it turned out not bad too!
Let's build our own character by this Method: Step by Step
This method might look difficult correct now, but trust the process. It'due south all worth it in the end:)
Let'due south draw an analogy of one of my characters from my webtoon. Let's wake her upward from her sleep and make her run towards the garden. There she sees something which infuriates her.
Let'due south go!
Open up a new canvas.
Select the 3D model from Materials window and elevate it onto the sheet.
(By the way, here I am using my personalized material , which I set as default 3D figure)
In accord with our theme hither, let's select the perfect camera angle from the Tool box no. two.
Now let'southward do some work with the perspective a chip using the Tool box no. i .
And here is it!
At present some adjustments!
Nigh!
Some tuning on the hand and it's done!
*At present permit's go on to the next step, which is Sketching.
Create a new vector layer above the existing material layer.
Now we are ready to exercise some sketching.
An important tip: e'er think of the outline of the textile as the skin of your character'due south.
This way the hair, cloths and the accessories volition wait good!
Now the sketching is done, let'southward procced with the Line Art.
Here is the link of the pen which I use for my line arts, in case you desire to check it out!
*Base colour
*Some shading !
Draw an appropriate background, which matches our theme well.
And some more than details.
Tadaa!
Our illustration is done:)
I hope you learned something from this tutorial.
If you accept any question , exercise leave them in the comments.
Till then~
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Source: https://tips.clip-studio.com/en-us/articles/5381
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